1/4/2024 0 Comments Metacritic dirt 4Considering the superior titles that are available for a lower price (read: DiRT 4 for under $20), V-Rally 4 feels like a tough sell. There's a diverse selection of tracks here, but that really depends on how used you get to the games' average handling, and whether you really want to stick with it in the long run. The game does have decent multiplayer options available (like split-screen), but outside of that, well, it's pretty much run its course. V-Rally Is Back, But Not With a Vengeance As a result, you never really feel the game growing on you. It's just a quick victory celebration and onto the next one. There are no real noteworthy improvements to the car nor do you feel any genuine progress for going so far over a few hours of play. But you never really build up to anything. There's a lot to do, like earn sponsorships and race at breakneck speeds for a quality finish. And it's here that the true disappointment of the game lies. You can easily jump into V-Rally 4's quick races to see how the game fares (particularly with Hill Climb, which can be fun if you're experienced enough), but most players will feel like jumping into career mode. Blare your own tunes on Spotify if you can. The car engines sound authentic, and some of the announcing is okay, but that music really dampers the presentation quite a bit. They didn't even bother to go for any licensed tracks, just made it something basic to sit in the background. The developers barely put in any effort here, with the same generic rock playing throughout the game. It's okay, not bad, but hardly on the level of, say, Forza Horizon.Īt least the graphics fare better than the music, because yeesh. Then again, maybe I'm just spoiled by how many games do that. The game still has the same murky style of look with its design, when it should have gone a little more all out. But I noticed there wasn't really much improvement to speak of when moving from the PlayStation 4 to the PlayStation 4 Pro. The frame rate isn't too shabby, as the game moves at a pretty steady clip. Also, you probably shouldn't look too closely - this game isn't nearly as detailed as DiRT 4 was, despite some impressive car model design. But the course design could use a little more work, since the roads can be too narrow at times, and the sections between checkpoints can take quite a while to reach. I will give credit to the developers for trying to mix things up with the course design, as you'll race across deserts, forests and more on the way to that first place victory. For instance, rally cars feel better than more heavy-set ones, even if they also manage to flip a little too easily. That said, there is some diversity in how each vehicle handles. You'll be struggling to find that perfect slide, rather than feeling it just flow in. And if you go too fast, you're actually punished for it, since the cornering system feels somewhat flawed, instead of natural. Even then, frustration can set in when a mild collision sends your car flipping upside down. Handling is okay, but it'll take you a few laps to get used to the nuances and "twitch factor" when it comes to how your vehicle handles the road. The gameplay isn't entirely bad, it just seems unfocused at times. It's not even near trying to unseat the mighty Sega Rally Championship, but it's a smart approach for a market that seems to be leaning more towards realistic style of racers. Instead of going all out simulation like DiRT Rally did (sort of), it leans more towards the arcade style of play. The game has the right tone going for it.
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